AI Insights · Timothy · July 2024
Top 5 Space Games on iOS in South Africa: Q2 2024
Explore the performance of the top 5 space games on iOS in South Africa during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 space games on iOS in South Africa showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's journey through the quarter, based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes from Electronic Arts saw its weekly revenue peak at approximately $4.1K during the week of April 29. However, revenue experienced a significant decline, dropping to around $310 by mid-June. Weekly downloads fluctuated, reaching a high of 83 in the first week of May but falling to just 2 by the last week of June. The game maintained an active user base with numbers ranging from 1.4K to 1.5K throughout the quarter.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. had a steady presence with weekly revenue reaching around $1.1K in early May and climbing to $879 by the end of June. The game's weekly downloads peaked at 208 in mid-June, showcasing a significant rise from earlier in the quarter. Active users remained relatively stable, ranging from 1.6K to 1.9K during the period.
Build Master: Bridge Race from FUNLINKING PTE.LTD. demonstrated strong performance in weekly downloads, peaking at 2.6K in mid-April. The game also saw an impressive spike in revenue, reaching approximately $1.4K by the last week of June. Active users fluctuated, with a notable increase to 11.4K in the first week of June, indicating a growing player base.
Star Trek Fleet Command by Scopely, Inc. maintained modest weekly revenue figures, peaking at $1.1K in mid-April before a gradual decline to $294 by the end of June. While downloads were minimal, active users hovered around the 60s to 70s range, showing a stable, albeit small, dedicated player base.
Lastly, Marsaction 2: Space Homestead from LEXIANGCO., LIMITED experienced varied weekly revenue, peaking at $717 in mid-June. Weekly downloads were low, with a high of 246 in early April, dropping to just 1 by the last week of June. Active users remained relatively consistent, ranging from 130 to 155 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.